| Nerrone's Rangers -OOC and Planning- [Thread 1] | |
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+18Vektrix DarkFish Talvox Darkshadow -NOX- Pukinglilcuttlefish PrincessNintendo Lazernugget Shadow99 Mitchz95 Bence657 Naboo9 Ionjii1026 Epsilon Terwynd DRaGO 3D Delta 22 posters |
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Pukinglilcuttlefish Pink Spice
Posts : 231 Upvotes: : 2 Join date : 2011-06-11 Age : 28 Location : Yeeeeeeah.....AMERICA!!!
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 21, 2011 4:17 am | |
| I'll wait, I do need to get some ideas for what I'll post. | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 21, 2011 6:42 pm | |
| So sorry I haven't posted in the IC, I've had some, ah, complications that interfere with how much I can be on my computer. I'll make a post now. | |
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Pukinglilcuttlefish Pink Spice
Posts : 231 Upvotes: : 2 Join date : 2011-06-11 Age : 28 Location : Yeeeeeeah.....AMERICA!!!
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 21, 2011 9:11 pm | |
| Drago, your avatar image is mesmerizing.....
Anywho, what's with the blue and red text? Is it required? | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 21, 2011 9:48 pm | |
| The coloured text is just to reduce confusion: it's used to indicate that the post, or the part of it with the coloured text in it, is important only to either team A or team B. Also, green is used to indicate events that effect both teams, such as a comm message broadcast to everyone (though at the moment both teams' comms are being jammed). So yeah, preferably you should use it, but it shouldn't need to be more than a few words per post. | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 21, 2011 10:09 pm | |
| Okay, scratch that. My computer time is even more limited thani had thought, and for no good reason. Im writing this on my ipod. Delta, you should probably find someone else to run the Team B NPCs. Sorry about that. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 12:37 am | |
| I'll administer to Team B for now then, I suppose. On a related note, we might have need of Grecsh's demolitions expertise and equipment — do you want to pass control of him, if not Xol as well, to someone else? Also, if you've developed any plans as regards Team B, drop me a PM.
Last edited by Delta on Thu Dec 22, 2011 3:20 pm; edited 1 time in total | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 1:47 am | |
| Theta, doesn't the hatch have a wheel for a lock? What's it doing with a retinal scanner that no one noticed?
EDIT: I had to change the name.
Last edited by Dark_potato57 on Thu Dec 22, 2011 8:24 am; edited 3 times in total | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 2:00 am | |
| Well, see, I thought that too, but then it occurred to me that without some sort of security there'd be nothing but the rust to stop anything with opposable thumbs from opening the hatch, which seems less logical than there being an old retinal scanner or somesuch set in the wall nearby. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 8:19 am | |
| Well Kaaran didn't know what type of lock it was or where it was, then Chalen found exactly where it was, and better yet, that it had a keyhole. It's up to improvisation, now.
I suppose there doesn't have to be that much resistance, and you could just as easily say there was that much rust that it wouldn't open, but that's all in the recent past now. | |
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Ionjii1026 Pink Spice
Posts : 177 Upvotes: : 6 Join date : 2010-12-30 Age : 28 Location : Well, if i were to tell you that i was a Quantum Particle, and that i know exactly my speed then that would make my location incredibly uncertain, and lying anywhere within a range of differing values, none of which can be confirmed without interfering with my unpredictable quantum state. Bet you wish you didn't ask now.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 1:28 pm | |
| - Dark_potato57 wrote:
- Well Kaaran didn't know what type of lock it was or where it was, then Chalen found exactly where it was, and better yet, that it had a keyhole. It's up to improvisation, now.
I suppose there doesn't have to be that much resistance, and you could just as easily say there was that much rust that it wouldn't open, but that's all in the recent past now. I was going on the fact that it had a wheelopening mechanism at its centre, and that it's actual locking mechanism could be hidden pretty much anywhere within the door, the wheel just opens it, rather than locking it. Thats why i said Kaaran couldn't locate the lock. I guess havinga retinal scanner would make sense, as only once you have passed the scanner can you use the wheel to unlock the door. But Finding a keyhole doesn't really fit with either the wheely thing or the retinal scanner, unless it was a part of the scanner itself. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 4:09 pm | |
| Isak, that last attack on the Armodie was an insta-hit; you might like to amend it so that your character is attempting to grab him (and hence snap his neck) rather than leaving no space for a response. | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 4:25 pm | |
| Ok. Just to be sure.... Edit: Yup, Del. That's the edited version. Hopefully it works.
Last edited by IsakTheWriter on Thu Dec 22, 2011 5:02 pm; edited 1 time in total | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Dec 22, 2011 4:43 pm | |
| - IsakTheWriter wrote:
- Rhak dodged the flying plasma which could be seen cut through weak metal bars.
He took the small Armodie around the neck and doing a quick move which resulted in a noise that sounded like a branch getting cracked. He realesed the dead corpse and noticed that the plasma had burnt the armor on his knee. Fortunately his light armor had a double plating, shielding him from oxygen exposure. ...Is this the edited version? | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Dec 23, 2011 10:03 am | |
| Me thinks you may need to PM the rules to him, Kappa. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Dec 24, 2011 2:35 am | |
| @Isak: I'm going to have to disregard that post for now, as it is an insta-hit / insta-kill, as described below: - I wrote:
- -Combat: This one I'd like to get straight right off the bat, so listen up! When fighting a character that is controlled by someone else, including any NPC's, you should state your attack rather than stating that you hit them. For instance, instead of "Alice punches Bob in the face, knocking him to the ground," consider: "Alice throws a punch at Bob's face, attempting to knock him to the ground." The second statement is better because A: it gives Bob the chance to make a post dodging, blocking or deflecting the attack to a different part of the body (or just straight-up posting his reaction to being punched in the face) and B: it states the potential consequences of the blow connecting, which is a useful guide for when Bob posts. The first statement does not give Bob such an opportunity and is classed as an 'insta-hit', which is a form of godmodding. Also it should be noted that Bob shouldn't dodge every attack aimed at him: that would be as inconsiderate as insta-hitting. Which is godmodding. Which will end in me murdering you. If you're confused, please feel free to ask a question -- I know I can be a little unclear sometimes.
If this needs some clarification, just say. | |
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PrincessNintendo Bronze Spice
Posts : 1150 Upvotes: : 19 Join date : 2011-03-23 Age : 31 Location : Ireland
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Dec 24, 2011 9:44 pm | |
| User: PrincessNintendo/Shardna Name: Bianca Vorpal Gender: Female Age: 16 Height: Taller then Chalen by 7 inches. Race: Elvars (Nature Elf like race) Homeworld: Primeus 21-B Equipment: Bone Tusks Blades, Light armour, backpack filled with remidies and other stuff. Bio: Bianca Vorpal has never fitted in with her own kind just because she is different. At the age of seven, she was trained to be a perfessional assassin but before that she had to do the one job that no one could do. Bianca had to retrive the Legendary Bone Tusk Blade which is stolen from by a creature of untold uglyness. Not being completly insane, Bianca had a companion to protect her while they made their journey to fight the ugly creature. Only Bianca had surrvied the fight and her companion sacrficed himself by killing both the creature but lost his life in the process. Even though Bianca obtained the Tusk Blades she mourned the loss of her companion. Few years later, Bianca became the best assassin the Elvars had ever had in eons. Despite her age, Bianca set out on a journey to see the worlds, steal and possibly kill things. Bianca had met a Space Sprite named Chalen after saving his life from a monstrous carnivours plant and on that day they became the best of friends. Bianca's goal is to help the innocents and possbily be more then friends with Chalen.. Strengths: Is able to run at high speeds when needed, is able to go completly invisible, understands and able to use advanced techno unlike Chalen. Likes to be a distraction to anything that tries to kill them and being risky. Weaknesses: Heavy equipment if carrying even the one heavy thing, she'll be sluggish, cannot take powerful blows as she has a sturdy but weak body. Chalen (the idea of losing her only friend she ever had in her life). Being beyond risky. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Dec 24, 2011 10:00 pm | |
| Adding your character now, Shar. | |
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PrincessNintendo Bronze Spice
Posts : 1150 Upvotes: : 19 Join date : 2011-03-23 Age : 31 Location : Ireland
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Dec 24, 2011 10:14 pm | |
| Great! I can't wait to introduce her soon in the rp! | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 2:01 am | |
| Isak, this is your third notice: the post in which you killed the Armodie wielding the plasma cutter was an insta-hit, and therefore cannot be counted. As a result, your latest post is also inadmissible. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 2:17 am | |
| You have to ask if you want to finish off an NPC, don't you? | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 2:22 am | |
| You don't have to ask; just make an attack on the NPC like you would any other NPC or PC. Whether the character you attack is then killed, maimed or crippled by a fit of giggles is then down to the judgment of whomever controls it. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 2:26 am | |
| So, if my character has an enemy on the ropes I'm allowed to kill it? I mean like a finishing move. I think it would be sort of insta-hitty what I have in mind, so in Isak's situation, if he still wanted to break the Armodie's neck he'd have to have the all clear? | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 2:38 am | |
| Hmm, well if you wanted to do something that would otherwise be classed as an insta-hit / insta-kill then yeah, you'd have to get permission first. I would much prefer it, however, if you avoided doing so — if everyone started asking for dispensation to conduct finishing moves it would start to corrode the combat system.
A better way might be to conduct your finisher in a number of stages without insta-hitting, if it's a complex move.
...What do you have in mind, specifically? | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 2:43 am | |
| EDITED: Keeping it a surprise.
Last edited by Dark_potato57 on Mon Dec 26, 2011 10:04 am; edited 1 time in total | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 26, 2011 5:47 am | |
| Conducting a move like that without insta-hitting would take at least a couple of posts if you phrased it right, but it certainly wouldn't be impossible. Of course, this means you'd be giving the character you're conducting the attack on a number of opportunities to mitigate the damage, so you'd have to beat the target up pretty badly to make sure the finisher isn't subverted. I'm cautious about complicating the combat rules, even to facilitate cool finishers. | |
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