| Nerrone's Rangers -OOC and Planning- [Thread 1] | |
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+18Vektrix DarkFish Talvox Darkshadow -NOX- Pukinglilcuttlefish PrincessNintendo Lazernugget Shadow99 Mitchz95 Bence657 Naboo9 Ionjii1026 Epsilon Terwynd DRaGO 3D Delta 22 posters |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 04, 2011 2:14 am | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 04, 2011 11:08 pm | |
| I'll add your character — enter the IC whenever and however you like. | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Dec 10, 2011 8:58 am | |
| Lazer, what I mean by that is that the plasma cutter will cut off Quark's limb if the Armodie gets a good shot. Dead Space is a game I play, and this tool is modeled after the main weapon in that game. Basically, Quark can't just shrug off a blast from this, nor can 'Cuna. | |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 24 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Dec 10, 2011 9:50 pm | |
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Darkshadow Purple spice
Posts : 587 Upvotes: : 16 Join date : 2011-06-18 Age : 26 Location : Somewhere out there
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 7:31 am | |
| You used the wrong name for Dagon again Delta, my count is up to 2 | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 12:44 pm | |
| Dagnabbit, that'll teach me to make posts at 4.15am. | |
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Mitchz95 Purple spice
Posts : 748 Upvotes: : 10 Join date : 2010-06-23 Age : 29 Location : Depends on where I am at the moment.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 6:15 pm | |
| Princess, I've noticed that when you have a dialogue between two of your characters you cram it into a big slab of text. This can make it hard to tell who's saying what. Could you possibly hit enter whenever a new character speaks?
Sorry if it sounds like I'm insulting your grammer skills, but I think it would be beneficial for everybody. | |
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PrincessNintendo Bronze Spice
Posts : 1150 Upvotes: : 19 Join date : 2011-03-23 Age : 31 Location : Ireland
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 8:08 pm | |
| You sir are absolutly right about that and I'm a tinsy bit offended. I'll try fix it but it's not my fault I have very bad grammer skills. Also Chalen is ment to have some bad grammer as well so can we please leave him alone as he is? I will do the whole enter button thing while I fix my post. / | |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 24 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 8:19 pm | |
| I have an interesting post ready. Is it OK to have Quark find the way to shut down secondary engines in the post? If so, me posting would mean we'd somehow need to overload the Nitrogen coiling, (While fighting the workers), and it would disable the ship's ability to move forward. Also if I post my post, the workers will be chasing after the trio with their deadly tools. I'm only asking this because I want to know if it's too god-moddish or anything. | |
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Mitchz95 Purple spice
Posts : 748 Upvotes: : 10 Join date : 2010-06-23 Age : 29 Location : Depends on where I am at the moment.
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 8:57 pm | |
| - Lazernugget wrote:
- I have an interesting post ready. Is it OK to have Quark find the way to shut down secondary engines in the post? If so, me posting would mean we'd somehow need to overload the Nitrogen coiling, (While fighting the workers), and it would disable the ship's ability to move forward. Also if I post my post, the workers will be chasing after the trio with their deadly tools. I'm only asking this because I want to know if it's too god-moddish or anything.
Lazer, you seem to have forgotten the very obvious thread that is currently staring you down. You can't make a move like that without taking down the Armodies in front of you first. And if you somehow manage to do that, then there is still the flamethrower dude spraying flames all over the place. Enemies first, complicated posts about machinery that no one reads because they are too long and confusing later. | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 10:11 pm | |
| Wait... Spots open? SPOTS OPEN!? *makes a wierd happy dance*
User:IsakTheWriter Name: Rhak Gender: Male Age: Unknown Race: Acheen Homeworld: Acheen
Equipment: Rhak has an armor composed of light metals. Since he breathes an atmosphere with little oxygen. He therefore has a gasmask which have tainted glass. His weapons is a pistol shotting high-veolcity slugs and two daggers. One hidden at the right wrist, the other being stocked in a holster on his left shoulder.
Bio: Rhak was born on the moon of Acheen which strange enough, circles around the outer atmosphere of the gas giant. Being an espionage veteran, Rhak is agile and prefer to flank his targets. He is often silent and with a voice distorted through his mask.
Strengths: Being incredible agile and swift, Rhak is hard to hit and is an expert on hand-to-hand combat. He is also reinforced with cybernetics, making him tolerant to high falls.
Weaknesses: Because of his thin body structure, Rhak is easily hurt through his thin armor. He can also suffocate or hurt if his suits gets damadged, since oxygen is toxic to Acheen's.
Last edited by IsakTheWriter on Sun Dec 11, 2011 10:55 pm; edited 1 time in total | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 10:42 pm | |
| Teehee, I was wondering when you'd notice. | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sun Dec 11, 2011 11:49 pm | |
| Ehm, Isak, you need a different entry to the IC methinks. Your current entry makes it sound like you're already a part of the Rangers, when you actually aren't. You could do something like potato did and have your character meet up with the Rangers on their mission, but your current thing doesn't make sense... | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 12:06 am | |
| The 'pretend you were there all along' approach to entering is a valid one, in theory, and it gets around story problems such as thinking of a reason for your character to join the Rangers; however, it might be best for you to establish some background as to how you got to this point — if not in your IC post, then here, at least, so we have some context and know how to react to you. What I mean is; would your character have been one of the crew that joined aboard the Ponderra and simply stayed relatively quiet, or has he been in the Rangers for longer? It's important to gauge how well the other characters are likely to be acquainted with him at this point. Also, your character's fine, I'll add him, but I might have preferred it if you waited for me to give you the green light before entering the IC. It's partly my fault, for not stating that rule explicitly — I'll make a slight amendment to the OP's. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 4:34 am | |
| It's fair enough Isak joined, the S3VEN rp didn't even get off the ground and Frostie isn't going to join after all. At least Isaks entrance was less of a flop than my first two entry attempts EDIT: for the next couple of posts for Team A, where will they appear from the pipes? They are looking for the engines, so it will be right next to a massive engine they need to blow up? I'm going to send Flank up to the bazaar to sell his legs, could any plot points be squeezed into that? Also, Princessnintendo has forseen a huge danger. Will that be more Mallium assassins or another monster? | |
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PrincessNintendo Bronze Spice
Posts : 1150 Upvotes: : 19 Join date : 2011-03-23 Age : 31 Location : Ireland
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 1:29 pm | |
| Potato she didn't mention that the danger would be monsters or assassins. It could be anything.. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 2:11 pm | |
| I wasn't saying it was out of those two, but rather, 'is it one of these, by any chance?' Because there was a huge run-in with some more Mallium in the police station back on the first city, I was wondering if they would be a more important plot point. Of course, they may not be, but this thread shouldn't just be constant improvisation; there should be some basic idea about what else is following the rangers at this point. | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 8:28 pm | |
| - Delta wrote:
- The 'pretend you were there all along' approach to entering is a valid one, in theory, and it gets around story problems such as thinking of a reason for your character to join the Rangers; however, it might be best for you to establish some background as to how you got to this point — if not in your IC post, then here, at least, so we have some context and know how to react to you. What I mean is; would your character have been one of the crew that joined aboard the Ponderra and simply stayed relatively quiet, or has he been in the Rangers for longer? It's important to gauge how well the other characters are likely to be acquainted with him at this point.
Also, your character's fine, I'll add him, but I might have preferred it if you waited for me to give you the green light before entering the IC. It's partly my fault, for not stating that rule explicitly — I'll make a slight amendment to the OP's. Sorry. If we just ingore my post. And I will wait for the green light from Delta. Maybe I can makes Rhak's entry a la Batman style. I don't know. But just try to ingore my first post. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 9:04 pm | |
| Your character's fine, you can enter whenever you like, I just thought we might need some more background if you wanted to enter in this way. | |
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Mitchz95 Purple spice
Posts : 748 Upvotes: : 10 Join date : 2010-06-23 Age : 29 Location : Depends on where I am at the moment.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 11:34 pm | |
| The signal Bor detected was Chalen's phone call from Tammy. | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Dec 12, 2011 11:54 pm | |
| I've made a new, NEW post to introduce Rhak. I've also edited it to make more sense, after D-man pointed it out for me. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 14, 2011 5:07 am | |
| Damn it, Dragonman, you put Flank in a tight spot there! | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 14, 2011 5:11 am | |
| Yep, that's what my IC characters do best. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Wed Dec 14, 2011 5:18 am | |
| This guy wouldn't have been a new character, but just some character development for Flank. | |
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| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] | |
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