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 Nerrone's Rangers -OOC and Planning- [Thread 1]

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Vektrix
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Lazernugget
Bronze Spice
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Lazernugget


Posts : 1969
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Age : 24
Location : At the hadron colider poking antimatter with a rod.

Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyWed Oct 19, 2011 4:12 am

Stop saying cyclops!
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Darkshadow
Purple spice
Purple spice
Darkshadow


Posts : 587
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Age : 26
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyWed Oct 19, 2011 4:16 am

Lazernugget wrote:
Stop saying cyclops!
Cyclops Trollface Cyclops

Sorry Lazer, I couldn't resist
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Delta
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Delta


Posts : 2281
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 1:02 am

As regards Dark's idea:

Darkshadow1223 wrote:
((To avoid confusion, I think that when we split up, we should do this: Only Relevent to Team A: Write in red Only Relevent to team B: Write in cyan Relevent to both teams(Ex. Speaking over the comms to communicate with members from both teams) :Write in green. This would allow people to know which posts to read depending on their team, so that they don't think that they are in combat with something the other team is fighting, for example))

Does anyone else think they would find this feature useful when we split off?

Also, I shall be posting the full roster for teams A and B here once I've reached a compromise between your characters' preferences and necessities as regards balancing the numbers.
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Shadow99
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Shadow99


Posts : 109
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Age : 24
Location : Not sure, pretty sure I'm 30,000,000 miles under the Pacific Ocean...

Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 1:42 am

Sorry guys! I've been a bit... addicted... to a certain game, *cough cough* Oblivion *cough cough* I would've posted to the RP but Oblivion is one of those games where they won't let you minimize the game... So yeah, also been a bit occupied with a book I'm writing. (Lol it actually features Zalgon now razz Yeah, I went there...) I'll try to post more often. Though this'll probably happen again since Skyrim's coming out in about 23 days and I already pre-ordered. XD, well, how should I introduce Zalgon back? A: Act like he was jetisoned out of the Kingdom ship at of the begginging and survived on a planet where people acted like the Medieval Ages then somehow built a small ship and got back to the rest of the group? Or B: I was in a coma?
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Talvox
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Talvox


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Location : In your ribcage, stealing your house.

Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 2:21 am

Wait, who's Zalgon? My memory removes/dissipates people who aren't embedded in to my brain permanently.
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Shadow99
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Shadow99


Posts : 109
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Join date : 2011-03-15
Age : 24
Location : Not sure, pretty sure I'm 30,000,000 miles under the Pacific Ocean...

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 2:35 am

Ganoid bounty hunter, spiked weapons, a pistol, and likes vodka... Thats all you need to know...
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DRaGO
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DRaGO


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Age : 27
Location : Standing over Sargas Ruk's body.

Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 4:08 am

Delta wrote:
As regards Dark's idea:

Darkshadow1223 wrote:
((To avoid confusion, I think that when we split up, we should do this: Only Relevent to Team A: Write in red Only Relevent to team B: Write in cyan Relevent to both teams(Ex. Speaking over the comms to communicate with members from both teams) :Write in green. This would allow people to know which posts to read depending on their team, so that they don't think that they are in combat with something the other team is fighting, for example))

Does anyone else think they would find this feature useful when we split off?

Also, I shall be posting the full roster for teams A and B here once I've reached a compromise between your characters' preferences and necessities as regards balancing the numbers.
This sounds useful, but writing whole sections in one color sounds like it would be hard on the eyes. Perhaps something like:

Team A: blah blah blah...

Team B: blah blah blah...

And normal text for everything else. Or, we could use it for only important text, like A shocktrooper confronted them.... Make sense?
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Darkshadow
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Age : 26
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 4:20 am

Dragonman9 wrote:
this sounds useful, but writing whole sections in one color sounds like it would be hard on the eyes. Perhaps something like:

Team A: blah blah blah...

Team B: blah blah blah...

And normal text for everything else. Or, we could use it for only important text, like A shocktrooper confronted them.... Make sense?
I see your point, but I don't think those colors are too harsh on the eyes. This isn't so bad is it? I mean, you've made it this far into my post wirthout hurting your eyes right? But theres still more pointless text for you to read in this example of whether or not red hurts your eyes to read(Which it may, thus is the reason im making this post). I really hope this doesn't count as spam since im just making an example. Ah well, thats the end.

So now the question, was that hard on your eyes to read?(Not trying to be obnoxious in making a point that it isn't, im really just using this as a means of finding out how irritating it is)
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DRaGO
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 4:22 am

I'm not even going to read that post, and say that it hurts my eyes. Sorry, but that's the truth.
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Mitchz95
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Age : 29
Location : Depends on where I am at the moment.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 4:37 am

I must admit that it did hurt my eyes a little. Maybe something a bit less harsh, like pink?
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DRaGO
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Location : Standing over Sargas Ruk's body.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 4:39 am

As little color as possible would be best, I believe.
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Lazernugget
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Lazernugget


Posts : 1969
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Join date : 2010-09-18
Age : 24
Location : At the hadron colider poking antimatter with a rod.

Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 5:11 am

Delta wrote:
As regards Dark's idea:

Darkshadow1223 wrote:
((To avoid confusion, I think that when we split up, we should do this: Only Relevent to Team A: Write in red Only Relevent to team B: Write in cyan Relevent to both teams(Ex. Speaking over the comms to communicate with members from both teams) :Write in green. This would allow people to know which posts to read depending on their team, so that they don't think that they are in combat with something the other team is fighting, for example))

Does anyone else think they would find this feature useful when we split off?

Also, I shall be posting the full roster for teams A and B here once I've reached a compromise between your characters' preferences and necessities as regards balancing the numbers.

Teams? Explain.
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Mitchz95
Purple spice
Purple spice
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Posts : 748
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Age : 29
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 5:26 am

Did you not read Kwa's briefing? Team A will infiltrate the pumping station on the port side of the city and set charges in key locations. Team B will locate the pipe running between the two coolant systems and sever the connection. It's on the second half of page 31.
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Lazernugget
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Lazernugget


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Location : At the hadron colider poking antimatter with a rod.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 5:27 am

Sorry, just read that, my homework has been stalling me a bit. :/
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Delta
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Delta


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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 9:54 am

I agree that minimising the amount of colour would be ideal: Using it only for important pieces of info strikes me as being potentially the most efficient means of doing that. It's probably all that's necessary to inform people as to which team the action affects. Happy.
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PrincessNintendo
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PrincessNintendo


Posts : 1150
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Age : 31
Location : Ireland

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 8:03 pm

Hey everyone! I'm back from my trip and twas awesome! I missed this ole rp and can anyone please kindly tell me what's been going on so far? Thanks!
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DarkFish
Purple spice
Purple spice
DarkFish


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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 8:14 pm

It's going to get really confuzzling without colored text in my opinion. Maybe if there where just 4 or 5 characters it'd be fine, but with this many...
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Delta
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Delta


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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 9:26 pm

@Shar: We are all on board the Lacuna again, en route to the city of Las Thaddas for a sabotage mission. You can read the full briefing on page 31.
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PrincessNintendo
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyThu Oct 20, 2011 10:00 pm

I have read them and we are going to be split into two teams. Team A handles the ka-booms while team B handles the tech stuff correct? Chalen will go with Team A since he would be useless in team B since he can't use techy stuff besides the blaster which I think he still needs to learn how to from Dagon. :/
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Lazernugget
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyFri Oct 21, 2011 1:56 am

Time for the Delta permitted character that will surprise you all! Mwahahaha!

User: Lazernugget
Name: (Here it is:) Lacuna
Gender: None, but reffered to as a girl (See bio)
Age: In the RP I'm "building Lacuna (person) now."
Race: Semi-Robotic gentic avatar for the ship.
Homeworld: On the Lacuna (ship)
Equipment: Knowledge of all ship systems, retractable gamma lasers, ability to integrate with ship if permitted, eyes can scan heat, x-ray, gamma ray, and the other types of rays, skin that can over less time than normal people repair itself.
Bio: Quark, as an engineer, is always trying to inprove the Lacuna (ship). After a recent affair on Ariid (See IC), Quark was utterly unsuccessful in getting ship supplies. Back on board the ship, Quark was staring at a pile of metal, gears, computers, and genetic technology that Quark never used. Quickly, an idea sprung in his head. He assembled a skeletal structure for Lacuna (person) and hooked up the genetic technology. The ships data and specifications where transferred into "her". It would be a day's worth of growing to establish the techno-genetic skin's first layer, and a whole day alone for the brain (Connected to the neural data transceivers) to develop basic functions and emotions, plus a free will. Over all, a few days would mature Lacuna (person) to the state of free thinking and a personality. The name was chosen by Quark because Lacuna (person) had the entire ship's database down to the quibits (look it up :p), and her ability to integrate into the ship's systems with permission. She's a living representation of the Lacuna (ship).
Strengths: Regenerative skin and circuit nano-processing docks to repair certain amounts of technological damage. Able to pack a punch, can lift up to thee tons, and with (slightly oxidized) titanium frame.
Weaknesses: Technological, and has no interference protection grids, so can be hacked (with a good enough hacking system). Has some trouble understanding emotions and culture, can be used to steal info, can feel pain and does not enjoy it, and if the algorithms are tampered with enough, she'll listen to any command, and electric storms or electric temperament can partially disable her.

Anything I need to change or any question, feel free to tell.
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Talvox
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyFri Oct 21, 2011 2:45 am

HAAAAAAAAAAAX!!!
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Darkshadow
Purple spice
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Darkshadow


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Age : 26
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyFri Oct 21, 2011 4:03 am

Lazernugget wrote:
Time for the Delta permitted character that will surprise you all! Mwahahaha!

'snip'

Anything I need to change or any question, feel free to tell.
Thats a smart idea Lazer, though I think she should be a cyclops.
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Lazernugget
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyFri Oct 21, 2011 4:05 am

O_o


You...are....obsessed....with...cyclopses.
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DarkFish
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptyFri Oct 21, 2011 4:06 am

I personally have to agree with Darkshadow. Cyclops(es?) are epic, and Robots tend to be cycloptic, anyway.
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Vektrix
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Location : EuroSpore, GAC and The Sporum

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 12 EmptySun Oct 23, 2011 4:48 am

Lazer, nice character, perhaps at some point, Feren can install an Ergonian Microchip, making her compatible with Human, Ergonian and Krayven technology - useful as all of Feren's devices transmit data to anything that is registered with them - meaning she can analyse what Feren's weapons and devices detect.
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