| Nerrone's Rangers -OOC and Planning- [Thread 1] | |
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+18Vektrix DarkFish Talvox Darkshadow -NOX- Pukinglilcuttlefish PrincessNintendo Lazernugget Shadow99 Mitchz95 Bence657 Naboo9 Ionjii1026 Epsilon Terwynd DRaGO 3D Delta 22 posters |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 02, 2012 11:38 pm | |
| @Isak: Well yeah, like I said earlier you don't have any choice in the matter, given that the old thread is now locked. Also, @Mitchz: I'm going to edit a chunk of the original IC OP into your post on the first page of the new thread, for convenience, unless you mind overly. @Darkshadow: Alright, entering an edit for my last IC post... nnnow. | |
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PrincessNintendo Bronze Spice
Posts : 1150 Upvotes: : 19 Join date : 2011-03-23 Age : 31 Location : Ireland
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 03, 2012 12:01 am | |
| So if I read the rp right so far, Team A made it to the elevator shaft and Team B somehow found themselves in a room with smugglers. I was orginally going to make a post saying that my characters made it to the elevator shaft but Delta coverd that part. Now I'm going to have to think up a new post! | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 03, 2012 12:08 am | |
| Actually Team B is now split into two parts: Bor and Rhak are in a sorry heap at the bottom of the elevator shaft, whilst IO, Quark and 'Cuna are now on the surface of the Engineering District. The smugglers were inside the elevator and stopped one floor above Team A, nearly turning Bor and Rhak into goo in the process as they climbed down the side of the shaft. Said smugglers have thus placed themselves right in the path of the security forces pursuing Team A. No player characters, however, are on that floor. Does that help? | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 03, 2012 12:14 am | |
| Oh, I hadn't realized that Bor and Rhak were still inside the elevator shaft. So Isak's post about seeing Grecsh motion for everyone to be quiet doesn't apply anymore? Or is it more of a cargo elevator? | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 03, 2012 12:15 am | |
| Since the doors where shut, I edited the post. So, no. Rhak did not see Grecsh gesture. My mistake! | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 03, 2012 12:30 am | |
| Haven't posted in a while, mainly because there was nothing to add. | |
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PrincessNintendo Bronze Spice
Posts : 1150 Upvotes: : 19 Join date : 2011-03-23 Age : 31 Location : Ireland
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 03, 2012 11:11 am | |
| - Delta wrote:
- Actually Team B is now split into two parts: Bor and Rhak are in a sorry heap at the bottom of the elevator shaft, whilst IO, Quark and 'Cuna are now on the surface of the Engineering District.
The smugglers were inside the elevator and stopped one floor above Team A, nearly turning Bor and Rhak into goo in the process as they climbed down the side of the shaft. Said smugglers have thus placed themselves right in the path of the security forces pursuing Team A. No player characters, however, are on that floor.
Does that help? -------------------------------------- You know what? That actually did. | |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 24 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Feb 04, 2012 2:09 am | |
| I'm ready to get back to the Lacuna now. Finally this mission is wrapping up. ENGINEERING TIME. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 09, 2012 3:51 am | |
| - Delta wrote:
- "Very well then." Kwa was surprised that Flank had apparently not yet been engaged by their unknown foe: its bio-signature was still showing up on the scanners, but had not moved from the cockpit.
I'm curious, do you mean IO or Flank? I think you mean IO. You seem to have the wrong Dark in mind | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 09, 2012 10:14 am | |
| Bah, you people with cyan names starting with "Dark" all look the same to me! Edited. | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 09, 2012 10:11 pm | |
| Can I has another character? Just wondering... Since Rhak is out... | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 09, 2012 10:54 pm | |
| Well whose fault is it he's unconscious? ...Well yeah, mostly mine, but still...Anyway yes, everyone is allowed two player characters, assuming you simply can't bear to wait until the opportune moment to wake Rhak up. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 09, 2012 11:09 pm | |
| Don't worry, Isak. I'll take good care of Rhak. | |
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IsakTheWriter Green Spice
Posts : 505 Upvotes: : 11 Join date : 2011-10-21 Age : 26 Location : That's a true mystery.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 09, 2012 11:30 pm | |
| Thanks, potato. Can I call you that? And Delta; I wanted Rhak to have a flashback to give more backround information like Potato did. But the internet screws me over and restarts and then my long post is gone. So... Yeah. And I let Rhak get hurt so... Well, it's boring if you're invinsible. The next character I will make is little like Kwa. Ex-espionage, desk officer. Smart. Got a medical degree. He would rather co-ordinate the operations and missions. Think George Smiley from Tinker, Tailor, Soldier, Spy. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Fri Feb 10, 2012 12:26 am | |
| Yeah you can call me that. It's pretty much my name around here, anyway.
Time to post. | |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 24 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Sat Feb 11, 2012 10:12 pm | |
| The thread is sinking... Anyway, Dragon, if you get a chance, it'd be nice if you posted. | |
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Mitchz95 Purple spice
Posts : 748 Upvotes: : 10 Join date : 2010-06-23 Age : 29 Location : Depends on where I am at the moment.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Feb 13, 2012 3:22 am | |
| Guys, nobody seems to be using the colored text any more. It's getting kind of confusing. Could we please go back to that? | |
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Naboo9 Purple spice
Posts : 752 Upvotes: : 4 Join date : 2010-09-26 Age : 27 Location : The Verdant Hills, screaming at Dreadking Rathalos.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Feb 13, 2012 3:49 am | |
| I'm about to post but I fell behind. Can someone Sum up what going on with Team A? | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Feb 13, 2012 4:00 am | |
| They all got up and out of the shaft without a hitch. They're on the surface of Las Thaddas with Bor and Rhak, who aren't conscious. Flank has offered to get Gresch to the Lacuna by gliding down because there aren't any other ways to get to the surface of the planet.
That's it, so far. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Feb 13, 2012 10:11 am | |
| @Mitchz: The thing is there's not really a distinct Team A and B any more: Xol, Cuna and IO are aboard the Lacuna, and everyone else is in a single group making its way through the Engineering District. | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Feb 13, 2012 10:23 am | |
| - Delta wrote:
- @Mitchz: The thing is there's not really a distinct Team A and B any more: Xol, Cuna and IO are aboard the Lacuna, and everyone else is in a single group making its way through the Engineering District.
I assume that Talvox and Crycell joined Team A as they came out of the shaft. And Quark is elsewhere. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Mon Feb 13, 2012 11:49 am | |
| I accounted for Quark in a previous post. - Delta wrote:
- As the rest of the Rangers reached the surface, linking up with Quark, Grecsh received a bout of coughing by way of reply through the comlink. In the cockpit of Bor's fighter, Kwa held one hand over her mouth and waved the other irately at the small plume of smoke rising from the dashboard.
"I don't think this unit is cut out for such frequent long-range teleportations," she replied as the fit subsided, "it still appears to be working, but..." | |
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Potatrobot Bronze Spice
Posts : 1601 Upvotes: : 21 Join date : 2010-11-19 Age : 29 Location : Triangulating...
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 16, 2012 1:41 am | |
| - Delta wrote:
- I accounted for Quark in a previous post.
- Delta wrote:
- As the rest of the Rangers reached the surface, linking up with Quark, Grecsh received a bout of coughing by way of reply through the comlink. In the cockpit of Bor's fighter, Kwa held one hand over her mouth and waved the other irately at the small plume of smoke rising from the dashboard.
"I don't think this unit is cut out for such frequent long-range teleportations," she replied as the fit subsided, "it still appears to be working, but..." Lazer, you need to make a habit of reading the thread. | |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 24 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 16, 2012 2:09 am | |
| - Dark_potato57 wrote:
- Delta wrote:
- I accounted for Quark in a previous post.
- Delta wrote:
- As the rest of the Rangers reached the surface, linking up with Quark, Grecsh received a bout of coughing by way of reply through the comlink. In the cockpit of Bor's fighter, Kwa held one hand over her mouth and waved the other irately at the small plume of smoke rising from the dashboard.
"I don't think this unit is cut out for such frequent long-range teleportations," she replied as the fit subsided, "it still appears to be working, but..." Lazer, you need to make a habit of reading the thread. I do read the thread but I wasn't sure if anything new had happened since then. I didn't go through every post since then because I had stuff to do after I posted. | |
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Mitchz95 Purple spice
Posts : 748 Upvotes: : 10 Join date : 2010-06-23 Age : 29 Location : Depends on where I am at the moment.
| Subject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1] Thu Feb 16, 2012 3:41 am | |
| Am I the only person here who gets email notification? It's super convenient, especially for an RP like this. And it only sends one message per thread, so even if there are fifty replies your email doesn't get spammed. | |
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