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Darkshadow
Purple spice
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Darkshadow

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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Dec 31, 2011 5:55 am

Lazernugget wrote:
Jamming signal?
Do you ever read the thread? XD
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Delta
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Delta

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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Dec 31, 2011 12:33 pm

Dragonman9 wrote:
As the trio (Quark, 'Cuna, and Feren) began slinking away, both the Armodies targeted them and jumped out from the shadows, the one on the left brandishing his wrench, the one of the right inserting some clips into his plasma cutter. They had cut off the trio's escape route.

The one on the right chuckled. "Thought you could get away so easily, heroes?"

((Dead Space style Plasma cutter, Lazer, that thing connects, your limb is disconnected, no exceptions.))

The rifle connected with the Aegraa's chestplate, winding his first pair of lungs. His second pair, located in his back, kicked in and he was up within seconds. He flicked a few switches on the flamethrower and squeezed the trigger, sending a jet of flaming petrolium barreling towards IO.

((Darkshadow, this thing is frickin' ten feet tall and probably weighs at least a ton. I don't care how big IO is, but he probably shouldn't have survived that first attack. Write your next posts accordingly.))

Xol saw the Aegraa ready the flamethrower, and had just enough time to warn the team, "HIT THE DECK!" He dove behind a large crate and radioed to Kwa, "This is Team B. We are encountering massive resistance, one hostile armed with a flamethrower. We need-" His message was cut off. He looked at his communcator. What in Xvak? This is a jamming array...

((To everyone in the Engineering District, all comms devices are out. No communications until otherwise noted.))

((I love this... twisted ))

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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 FRUserbar2pxshorterಠ_ಠ
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PrincessNintendo
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Dec 31, 2011 9:33 pm

((Shar, you may have missed this:

Delta wrote:
Meanwhile, a frag grenade flew across the room, arcing straight towards where Chalen and Kaaran were taking cover.
))
----------------

I thought that's completly different compared to my last post. Do you want me to re-edit that or leave it?
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Delta
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Delta

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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Dec 31, 2011 11:47 pm

An edit might be most appropriate, thanks. Joyful

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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Sig_st10
Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 FRUserbar2pxshorterಠ_ಠ
Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Delta2Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 NRPatch
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PrincessNintendo
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySun Jan 01, 2012 2:25 am

Okay fixed it at least two times. Is it better or worse?
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IsakTheWriter
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 8:03 pm

Oh... Have Nerrone's Rangers encountered the Kindom before?
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Darkshadow
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 8:12 pm

IsakTheWriter wrote:
Oh... Have Nerrone's Rangers encountered the Kindom before?
Yeah, I think
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Lazernugget
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 9:33 pm

Sorry, but since we've been fighting so long, I've even forgotten what Team B's mission was razz . Can someone recap our situation and goal?
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Darkshadow
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Darkshadow

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 9:54 pm

Lazernugget wrote:
Sorry, but since we've been fighting so long, I've even forgotten what Team B's mission was razz . Can someone recap our situation and goal?
I think the thread could do that for you very well :P
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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 9:59 pm

The mission briefing is on page 31 of the IC thread. There's also a brief summary on page 22 of the OCC thread, though it's a bit out of date now.
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Talvox
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 10:00 pm

I forgot what I was doing in Team (Insert B or A here.)
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IsakTheWriter
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyMon Jan 02, 2012 11:26 pm

Team B's objective is to scramble or deactivate the failsafe for the cooling systems Team A is trying to sabotage, if I got that right.
The Kingdom is the empire/hiearchy that is mainly the "bad guys" or the opposite of the Coalition.

And Talvox; you're in Team B.

_________________________________________________________________
Updated "Profile" for Rhak
User: IsakTheWriter
Name: Rhak
Gender: Male
Age: Unknown
Race: Acheen
Homeworld: Acheen

Equipment: Rhak has an armor composed of light metals, since he breathes an atmosphere with little oxyge He therefore has a gasmask which have tainted glass. Rhak's weapons are; apistol shooting high-velocity slugs and two daggers. One hidden at the right wrist, the other being stocked in a holster on his left shoulder.

Bio: Being a veteran from several wars and battles, Rhak's name is actually a codename used by Acheen Commandoes. Having served in the Acheen army under their civil war as a Commando, Rhak knows how to handle most projectile weapons. He deserted when his whole squad was wiped out when his own home refused to send help. He was known to have an own mercenary band but disbanded it; "for their best". His experience lays in sabotage, espionage and undercover. He have only a few times been in open warfare. Working as a Bounty Hunter or "Agent for Hire" Rhak traverse the known space in hunt for the men responsible for his squads death and an attempted murder on Rhak himself.
He have developed a philosophy based on interference. If Rhak interferes, he has no right to kill consciously. If someone interfere Rhak's work or mission, Rhak has the right to use anything necessary to complete his goal.

Strengths: Years of war, espionage and merc work have learnt Rhak the BASICS of most technologies, weapons and hacking. Allso being incredible agile and swift, Rhak is hard to hit and is an expert on hand-to-hand combat. He is also reinforced with cybernetics, making him tolerant to high falls and otherwise bone breaking experiences. Through experience he serves as somewhat good tactian.

Weaknesses: Because of his thin body structure, Rhak is easily hurt through his thin armor, mainly projectiles. He can also suffocate or hurt if his suits gets too damaged, since oxygen is toxic to Acheen's. Since Rhak focuses on close combat, he is useless in open warfare.
Rhak is prone to become enraged when his goal is jeopardized. He has severe psychological and emotional scars. A slight personality disorder have also developed by switching from a cool calculating identity to a panic strucken enraged personality.
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Lazernugget
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyTue Jan 03, 2012 11:53 pm

I'm sorry to keep asking questions, but is Kwa still in Bor's ship?
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Delta
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Delta

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyWed Jan 04, 2012 12:08 am

Lazer, at some point I am going to begin to question why I should go to the effort of explaining the situation to you twice a week just because you cannot be bothered to check the IC yourself.

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Lazernugget
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Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 Empty
PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyWed Jan 04, 2012 1:01 am

Sorry. I won't ask as many questions from now on.
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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyWed Jan 04, 2012 1:32 am

Yes, Kwa is on Bor's fighter. It's cloaked and orbiting the planet.

Just out of curiosity, are you watching the IC thread? By which I mean getting email notification. If not, then your ignorance is understandable. No offense.
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Talvox
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyWed Jan 04, 2012 3:11 am

Not to mention earlier, it landed on Talvox. XD
EDIT: Yay, pink spice. Can someone bunk me back down to blue? razz
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Lazernugget
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyWed Jan 04, 2012 5:49 am

Mitchz95 wrote:
Yes, Kwa is on Bor's fighter. It's cloaked and orbiting the planet.

Just out of curiosity, are you watching the IC thread? By which I mean getting email notification. If not, then your ignorance is understandable. No offense.

I don't follow the thread, so sometimes I go on and there's a billion new posts. That's why I get lost sometimes.
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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyWed Jan 04, 2012 7:37 am

Lazernugget wrote:
I don't follow the thread, so sometimes I go on and there's a billion new posts. That's why I get lost sometimes.

You should follow it. Trust me, it's the only way to keep up with what's happening. Plus when you click the link in your email, it takes you to the first post since you last visited the thread, so you can just pick up right where you left off.
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Talvox
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyFri Jan 06, 2012 1:35 am

Yeah, but the downside to that is it spams your email. *Facepalm.*
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IsakTheWriter
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyFri Jan 06, 2012 12:29 pm

^I agree with Tal.
And about the Alarm, Rhak mention. It is just that he/I assume that guards will like in Team A's case rush towards Team B once we are done with the failsafe system.
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Lazernugget
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptyFri Jan 06, 2012 8:34 pm

IsakTheWriter wrote:
^I agree with Tal.
And about the Alarm, Rhak mention. It is just that he/I assume that guards will like in Team A's case rush towards Team B once we are done with the failsafe system.

Possibly, but you're not even at the failsafe. The map will show you how to get there, but you only have less that 45 seconds to download it razz
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Talvox
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Jan 07, 2012 7:39 am

I'm still curious about that alarm. Best explain in terms I can understand, like how explosive it is.
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Lazernugget
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Jan 07, 2012 7:44 am

Not explosive.
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IsakTheWriter
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Nerrone's Rangers -OOC and Planning- [Thread 1] - Page 22 EmptySat Jan 07, 2012 12:37 pm

I'm not sure. But there is bound to be an alarm once team B have sabotaged the failsafe system. There got to be.
If not, my character is going to point out how lousy Las Thaddas security is.
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