A flyer has been circulating around the Galactic criminal underworld. On it, it advertizes a challenge held by BuzKil Industries, the largest distributor of blades, saws, and sharp weapons of all types. The challenge: come to BuzKil and navigate a series of rooms specially designed for this occasion. At the end lies a great reward more valuable than anyone can imagine. The flyer also warns that only those who are strong enough to take on a charging Velu panther should sign up.
S3VEN. The number of mercenaries that were insane enough to take this challenge. The number of rooms they’ll have to survive through to claim an impressive reward. The number of ways they could get lacerated within the first five minutes.
S3VEN. It will test your adaptability, wit, and ability to survive against the odds. Pray you don’t disappoint me.
Out of character posts belong here, in character posts belong in the IC thread.
To join S3VEN, you must do two things.
A) Fill out the below character form and post it here.
B) In one sentence, tell me how your character would take on a charging Velu panther.
Please keep in mind that you will not be starting out with any equipment or weaponry
, but rather you will receive them at the beginning of each chamber. You should quite literally strip your character naked of anything they own. Jumpsuits will be provided.Picture: (Optional, but preferred)
Bio: (Just a small bit of background, no long and intricate back stories please.)
Strengths: (Mostly mental, as weapons will be provided. Please don’t have anything to the equivalent of “bullet-proof skin” or “natural shield generator”.)
Weaknesses: (Again, mostly mental. Try to keep strengths and weaknesses equal.)
Once you have signed up, you will be added to the list below, along with your character, and assigned a number of 1-7, for easy reference.
1. Talvox (Vandore) (Deceased
2. Darkshadow1223 (Grendar) (Alive
3. Dark_potato57 (Flank) (Alive
4. IsakTheWriter (Reeq) (Alive
5. Terwynd (Micaneil Gorge) (Alive
6. PrincessNintendo/Shardna (Slurp) (Alive
7. DRaGO (Fem'Nyla) (Alive
Picture: N/A, as of now.
Age: 24 Human Years.
Bio: Vandore is always up for challenges, and often gets himself in insane situations, but usually keeps some sort of scar, and he will not remove any of them. He has quite a bit of them, and in weird places.
Strengths: His strengths are often keeping a cool head in dangerous situations, meaning he can help others if they are screaming their head off.
Weaknesses: Any time he sees a member of his family, he loses complete control of everything in his body, because he caused their deaths. He mourns for them every night when he sleeps.
Picture: 1000 words
Age: 21 Human years
Bio: Grendar is an average Tylarian. He is arrogent at times.
Strengths: If in a battle he seems to ignore any pain that doesn't kill him, Physically strong
Weaknesses: Fights any battle, even if he's outnumbered 10000 to 1, Hates Bannannas, Strange inclination to punch everything in the face, Outside of battle he feels pain mutch worse than a normal being
Race: Ravis (Military FLAK implants)
Bio: Flank loves guns. A vaguely short temper won't win him the 'guy of the decade' award, but he generally is nice. He was a well respected Admiral of his races military, until he got into a little mishap, becoming ex-admiral.
Strengths: The Ravis are resilient, so he can take quite a few hits. He is immune to tear gas and mace; he doesn't have eyes. He can rotate his cannon around to look behind him while running the other way. He knows Kung Fu (because I do awesome ) for close combat fighting.
Weaknesses: Flank is a large target. Flank's metal implants conduct electricity, so electric based attacks have a huge effect on Flank. Also, he is very heavy, and cannot swim. Flank has a short temper, so he can't take aggravating situations for long. Since his little mishap on Ellismiron, Flank doesn't cope well around women, especially when they begin to flirt. This causes him to lose his nerve.
Age: Around 30 Earth years
Bio: Reeq is a veteran mercenary. His job have shown him the terrors of the world and he rather keeps to himself.
Strengths: Being a mercenary veteran, Reeq have sharp reflexes and agility and being effient in hand-to-hand combat. He works well under stress and thus not panic.
Weaknesses: Reeq got sever post-traumatic stress syndrom and can on occasion relive past battles, often getting paralyzed.
Name: Micaneil Gorge "The Blue Bear turned Red"
Bio: An ex-sniper for the Blue Bear First Division who has seen many conflicts and gruesome demises; some of which are his own kills. Somewhat famous for murdering the general of his own sniper core simply because he issued an order that put him away from the front line of battle.
Strengths: Remorseless in battle, isn't shattered by seeing death due to his past job. Extensive Spec Ops unarmed and melee weapon training. Very accurate with a gun. Cunning, and can trick people into doing things he wants to. Very resistant to pain.
Weaknesses: Generally unlikable in social situations. Can't think properly when loud noises are present. Prefers using a gun to melee despite his melee training. Addicted to a drug that all snipers in Blue Bear took that prevents his hands from shaking. Claustrophobic.
Bio: A tiny alien that aspires to be an adventurer, artist, inventer,scientist and zoologist. People tend to laugh at her because she's only the size of an average small potted house plant. Slurp always proves them wrong that it's not about size but pure determination. Slurp sometimes needs her special mech suit to reach for things, long journies or for some bit of protection. Strengths: Mech Suit, her size (it can be hard for everyone to not notice Slurp), Intelligence, strong grip, gadgets and small weponary perferably daggers.
Weaknesses: Her size cause she can be squished easily, heavy things or objects, water (can't swim unless she has a floatie) and being litterly zapped.
Bio: Fem’Nyla was once a supermodel and celebrity of the Nephid culture, even starting a “femme-fatale” craze on the Nephid homeworld of Aeeros. However, as often happens with most Nephid celebrities, she lost popularity after only a few years in the spotlight. Having become attached to this attention, she turned to embrace the darker side of her fame, training to be an assassin using the same “femme-fatale” tactics she was loved for. Her targets were often corrupt government or military leaders, so she believed herself to be doing more good than harm. One slip up in a job cost her a few months in prison, but she escaped after seducing the prison warden and stealing his keys. She lay low for a year, only resurfacing now to participate in the BuzKil challenge.
Strengths: As with all Nephids, Fem’Nyla has four arms, meaning she can hold multiple weapons and concentrate on them all at once. She also is a skilled martial-artist and surprisingly strong for her size. She has an iron will, knack for escaping, and training with a variety of lethal weapons.
Weaknesses: Her years acting as a “femme-fatale assassin” have somewhat dulled her reaction senses, as her escapades have been based on seduction, not quick movement. He also has an odd aversion to flashing lights, odd considering her years spent behind flashing cameras. Startled easily, only skilled with instant-kill weapons, virtually no training with guns, hates cheese. (This ain’t Nerrone’s Rangers, WHAT NOW, DELTA?)
I have just a few simple guidelines for posting in character.
1. Use third person. I don’t want any “I did this” mixed in with “he did this”.
2. I control the facility, so don’t post something like “he walked into the next room which had a giant pit in the middle of it!” I’ll tell you what the rooms are like when you get there.
3. Treat moving from one room to another like combat. If you try to go from one room to the other too fast, I’ll do something like make a barricade door close or a giant buzzblade come up from the floor.
4. Don’t try and keep yourself completely out of harm. I want at least three limbs missing (total) by the end of the challenge. Hurt yourself as much as possible, and receive a cookie when you’re done!
Here I’ll post descriptions of each of the seven rooms you’ll be going through, as they appear. Note that there will be multiple areas of each room, and descriptions will be posted as you reach the rooms.
| ROOM #1 |
----------[/center]This room is shaped like an octagon. Seven of its sides have doors that can slide up to unleash a wave of enemies. The eighth door is bolted shut similarly to the door that led to this room. The door closest to where the mercenaries began is larger than the rest. The roof is shaped somewhat like a dome, with a glass hemisphere secured to the top.