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 Atom Rendering in video games.

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Lazernugget
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Lazernugget

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Age : 20
Location : At the hadron colider poking antimatter with a rod.

Atom Rendering in video games.  - Page 2 Empty
PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptySat Aug 06, 2011 2:26 am

Bence657 wrote:
What did Notch say, how many terrabytes? 117 000 froggin terrabytes!!!!!
And no i dont have a super computer in my home.

That's only 1 exabyte and 17 petabytes.

Lol, math...
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Bence657
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Bence657

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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptySat Aug 06, 2011 2:28 am

Only? Then download it on your computer and have fun Wizard
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Lazernugget
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Lazernugget

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Atom Rendering in video games.  - Page 2 Empty
PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptySat Aug 06, 2011 2:38 am

(Sorry we're getting a bit off topic but I'll try to stop after this)

Yeah, that's only a bit less than the entire internet. 400 exabytes less but still, that's not much less. Lol.

826008000000000000000 bits.... Whoa...
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Hutch
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Hutch

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Age : 25
Location : USA. Stereotype me.

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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptySat Aug 06, 2011 4:27 pm

a single terrabyte is more than enough to install, run and play a LOT of new games. So that amount of memory space is completely inexcusable. And considering that I've only been able to get my hands on terrabyte hardrives, and they're VERY expensive, I don't think our memory storing technology is to the point where we can make compact exabyte, or petabyte hardrives, or any other storage devices.

And yes Lazer, please stop. It's also slightly ironic because you started most of these shenanigans :/

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Atom Rendering in video games.  - Page 2 24wh8o2
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infidel775
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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptySat Aug 06, 2011 5:44 pm

You all sound like my father when he's working.
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Hutch
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Hutch

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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptySat Aug 06, 2011 6:28 pm

infidel775 wrote:
You all sound like my father when he's working.

*Not-so-clever joke about me saying something fatherly to you*

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Atom Rendering in video games.  - Page 2 24wh8o2
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DRaGO
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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptyThu Aug 11, 2011 7:36 pm

The guy in that video sounds like an Aussie surfer...

But honestly, if this technology is real, it's going to be sick. My gut tells me there's some strings attached though.
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http://www.spore.com/view/myspore/Dragonman9
Kitty
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Kitty

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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptyThu Aug 11, 2011 11:47 pm

Dragonman9 wrote:
The guy in that video sounds like an Aussie surfer...

THAT'S STERIOTYPICAL
But you're right, it kinda does.
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Hutch
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Hutch

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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptyFri Aug 12, 2011 1:13 am

Sounds like somebody trying to BE an Aussie surfer, in my opinion.

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ReFrostE
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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptyFri Aug 12, 2011 1:21 am

I WANNA BE AN AUSSIE SURFER!
XD
I hope I didn't offend anyone..
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http://aikawiifrostie.deviantart.com/
DarkStar
Purple spice
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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptyFri Aug 12, 2011 4:12 am

Honestly, I didn't find the graphics in the vid that amazing. And when I play a game I don't spend my time looking to see every spec of dirt of to see if the tree I'm camping behind is "fiction" or "non-fiction". I don't mind if this method was made useable, but for now, I'll stick with my polygons.
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Terwynd
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PostSubject: Re: Atom Rendering in video games.    Atom Rendering in video games.  - Page 2 EmptyFri Aug 12, 2011 11:57 pm

I'm sticking to polygons for three reasons.

One, WAAAAAAAY too much detail is put into it than there even needs to (10000+ atoms for a spec of DIRT?! Who's going to notice a spec of DIRT!?)

Two, you're going to need the freaking Matrix to run this thing with the amount of memory it requires. And even IF your system can run that sort of thing, think of the huge development times it'll take for game developers to map out their worlds, off-the-chart loading times for game systems, and colossal installation times for PCs! You thought WoW takes long to install? YOU AIN'T SEEN NUTHIN' YET.

Three, who cares about this minor leap in graphics? As you can already see from current gen titles such as Crysis 2, Call of Duty, Forza Motorsport, and even the most recent World of Warcraft expansion, graphics are already at a Hyper-realistic stage without using this atom system, so I see no reason to change.
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