| Atom Rendering in video games. | |
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+12Nagho Epsilon Kitty Dark_Plague 3D Hutch Lazernugget ReFrostE Bence657 Delta Ferrety Drew 16 posters |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 23 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Atom Rendering in video games. Sat Aug 06, 2011 2:26 am | |
| - Bence657 wrote:
- What did Notch say, how many terrabytes? 117 000 froggin terrabytes!!!!!
And no i dont have a super computer in my home. That's only 1 exabyte and 17 petabytes. Lol, math... | |
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Bence657 Pink Spice
Posts : 182 Upvotes: : 0 Join date : 2011-01-05 Age : 24 Location : You would never know...
| Subject: Re: Atom Rendering in video games. Sat Aug 06, 2011 2:28 am | |
| Only? Then download it on your computer and have fun | |
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Lazernugget Bronze Spice
Posts : 1969 Upvotes: : 6 Join date : 2010-09-18 Age : 23 Location : At the hadron colider poking antimatter with a rod.
| Subject: Re: Atom Rendering in video games. Sat Aug 06, 2011 2:38 am | |
| (Sorry we're getting a bit off topic but I'll try to stop after this)
Yeah, that's only a bit less than the entire internet. 400 exabytes less but still, that's not much less. Lol.
826008000000000000000 bits.... Whoa... | |
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Hutch Admin
Posts : 935 Upvotes: : 23 Join date : 2010-06-12 Age : 28 Location : USA. Stereotype me.
| Subject: Re: Atom Rendering in video games. Sat Aug 06, 2011 4:27 pm | |
| a single terrabyte is more than enough to install, run and play a LOT of new games. So that amount of memory space is completely inexcusable. And considering that I've only been able to get my hands on terrabyte hardrives, and they're VERY expensive, I don't think our memory storing technology is to the point where we can make compact exabyte, or petabyte hardrives, or any other storage devices.
And yes Lazer, please stop. It's also slightly ironic because you started most of these shenanigans :/ | |
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infidel775 Pink Spice
Posts : 262 Upvotes: : 1 Join date : 2011-05-20 Age : 33 Location : A bunker on Casparan, heavily defended by Kas guards.
| Subject: Re: Atom Rendering in video games. Sat Aug 06, 2011 5:44 pm | |
| You all sound like my father when he's working. | |
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Hutch Admin
Posts : 935 Upvotes: : 23 Join date : 2010-06-12 Age : 28 Location : USA. Stereotype me.
| Subject: Re: Atom Rendering in video games. Sat Aug 06, 2011 6:28 pm | |
| - infidel775 wrote:
- You all sound like my father when he's working.
*Not-so-clever joke about me saying something fatherly to you* | |
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DRaGO Bronze Spice
Posts : 1420 Upvotes: : 39 Join date : 2011-08-10 Age : 27 Location : Standing over Sargas Ruk's body.
| Subject: Re: Atom Rendering in video games. Thu Aug 11, 2011 7:36 pm | |
| The guy in that video sounds like an Aussie surfer...
But honestly, if this technology is real, it's going to be sick. My gut tells me there's some strings attached though. | |
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Kitty Silver Spice
Posts : 3148 Upvotes: : 58 Join date : 2010-09-11 Age : 27 Location : Waterfall, Underground
| Subject: Re: Atom Rendering in video games. Thu Aug 11, 2011 11:47 pm | |
| - Dragonman9 wrote:
- The guy in that video sounds like an Aussie surfer...
THAT'S STERIOTYPICAL But you're right, it kinda does. | |
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Hutch Admin
Posts : 935 Upvotes: : 23 Join date : 2010-06-12 Age : 28 Location : USA. Stereotype me.
| Subject: Re: Atom Rendering in video games. Fri Aug 12, 2011 1:13 am | |
| Sounds like somebody trying to BE an Aussie surfer, in my opinion. | |
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ReFrostE Silver Spice
Posts : 3831 Upvotes: : 14 Join date : 2010-08-27 Age : 1014 Location : Fuck if I know
| Subject: Re: Atom Rendering in video games. Fri Aug 12, 2011 1:21 am | |
| I WANNA BE AN AUSSIE SURFER! I hope I didn't offend anyone.. | |
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DarkStar Purple spice
Posts : 936 Upvotes: : 3 Join date : 2010-09-11 Age : 27 Location : Texas, the Greatest Country in the World
| Subject: Re: Atom Rendering in video games. Fri Aug 12, 2011 4:12 am | |
| Honestly, I didn't find the graphics in the vid that amazing. And when I play a game I don't spend my time looking to see every spec of dirt of to see if the tree I'm camping behind is "fiction" or "non-fiction". I don't mind if this method was made useable, but for now, I'll stick with my polygons. | |
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Terwynd Purple spice
Posts : 1096 Upvotes: : 18 Join date : 2010-08-28 Age : 27 Location : In front of a computer desk somewhere.
| Subject: Re: Atom Rendering in video games. Fri Aug 12, 2011 11:57 pm | |
| I'm sticking to polygons for three reasons.
One, WAAAAAAAY too much detail is put into it than there even needs to (10000+ atoms for a spec of DIRT?! Who's going to notice a spec of DIRT!?)
Two, you're going to need the freaking Matrix to run this thing with the amount of memory it requires. And even IF your system can run that sort of thing, think of the huge development times it'll take for game developers to map out their worlds, off-the-chart loading times for game systems, and colossal installation times for PCs! You thought WoW takes long to install? YOU AIN'T SEEN NUTHIN' YET.
Three, who cares about this minor leap in graphics? As you can already see from current gen titles such as Crysis 2, Call of Duty, Forza Motorsport, and even the most recent World of Warcraft expansion, graphics are already at a Hyper-realistic stage without using this atom system, so I see no reason to change. | |
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| Atom Rendering in video games. | |
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